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Modding sins of a solar empire
Modding sins of a solar empire







For scaling, the Super Star Destroyer would qualify as a decent Titan for the Galactic Empire. For those that don't know what a Titan is, consider it.a ship of certain death and destruction that's ready to blow enemy fleets into their material components. We're not including the surrounding asteroids for it, but the ship will be a menacing SOB. The Kohr-Ah Titan will be the Sa-Matra, which all of you should know quite well. For balance, frigate bombing is fairly weak, but doable. The whole fleet is a menacing group, and every ship, even the scouts, can bomb planets. The Kohr-Ah were very strictly based around the Kohr-Ah Marauder's design. Many liberties were taken with the ships' appearances. One of the mothership models, the smaller one, is a placeholder until we have one we like more.

modding sins of a solar empire

They rely on two different types of motherships as their base of operations, they build the other ships. The classic Skiff comes in regular frigate and hero capital ship versions.

modding sins of a solar empire

We've taken the basic idea of Arilou ships as your typical UFOs, and ran with that. Today, we already have 2 SC races in the game, the Kohr-Ah and the Arilou. The creator, Danman, also had the intent of adding Star Control races into the game. The mod started by incorporating other mods into it, such as new planet types and visual effects.

modding sins of a solar empire

For those that do not know, there is a mod called 7 Deadly Sins for Sins of a Solar Empire.









Modding sins of a solar empire